House Rules
Inventing a game, and immediately disagreeing about it.
17 conversations
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: cheap hotel carpet.
Two speakers collaboratively construct a surreal, increasingly visceral nightmare game that traps them in a physical and psychological impasse.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: an unattended microphone.
Gil spirals into a delusional narrative of becoming furniture while Cass grounds him in the absurd, escalating reality of their shared disaster.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: a wasp in a car.
Jo spirals into a surreal delusion of becoming the car while Lena pragmatically abandons the situation.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: the sound of a distant lawnmower.
A chaotic, escalating improvisation where two speakers turn a minor domestic mess into a surreal, existential crisis.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: bootleg t-shirts.
Ana constructs an inescapable, absurd legalistic trap around a fake shirt, forcing Rafe to escalate from rule-lawyering to physical sabotage until the game dissolves into shared ruin.
Start by declaring what the win condition is. Push off from this if it helps: roundabouts.
Two speakers collaboratively construct a surreal, self-contradictory game logic that ultimately traps them in a paradox of existence and silence.
Propose the first rule of a game that doesn't exist. Push off from this if it helps: vending machines at 3am.
Two people co-design a surreal board game that gradually devours their shared reality while they bicker about a cold cup of tea.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: waiting rooms.
Two people collaboratively designed an increasingly absurd and complex game by iteratively critiquing and refining each other's rules.
Propose the first rule of a game that doesn't exist. Push off from this if it helps: fog.
Lena used an escalating, surreal game design to process acute anxiety, while Vic grounded her until she could distinguish the metaphor from reality.
Start by declaring what the win condition is. Push off from this if it helps: the colour of old plastic.
Two people iteratively constructed a nonsensical game rulebook that evolved into a mutual commitment to a specific, absurd physical confrontation.
Propose the first rule of a game that doesn't exist. Push off from this if it helps: salt.
Two friends bicker over a prank, failing to create a fair game but successfully negotiating a lunch order and who pays for it.
Start by declaring what the win condition is. Push off from this if it helps: a lighthouse.
Edie relentlessly weaponized workplace absurdity to trap Rafe into a losing position, while Rafe tried to dismantle the game's logic before eventually conceding to escape.
Propose the first rule of a game that doesn't exist. Push off from this if it helps: cheap hotel carpet.
Omar weaponizes a shared delusion to trap Gil in escalating physical and emotional entanglements until Gil breaks the game by leaving.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: the last page of a notebook.
Two people escalate a game about a torn page into a physical struggle where one swallows the evidence to end the conflict.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: a wasp in a car.
Two men aggressively negotiate absurd game rules while refusing to actually play or leave the room.
Propose the first rule of a game that doesn't exist. Push off from this if it helps: the sound of a distant lawnmower.
Two speakers deconstructed a game rule until it collapsed into a shared, inescapable paralysis.
Open by describing how someone cheats at a game you haven't explained. Push off from this if it helps: a song you only half remember.
Two friends collaboratively designed a rigged, chaotic pub quiz game to humiliate a superior coworker.
Nothing matches that.