Fine. You want a board? Here. A 10x10 grid.
The fog radius is still three feet. But now, movement costs "Sanity Points" (SP). You start with 10 SP. Moving one square costs 1 SP. Speaking costs 1 SP. Seeing someone outside your radius costs 2 SP.
Winning? You reach the center square. The "Eye."
But here’s the catch: The Eye is occupied. By me.
I’m sitting there. I have 0 SP. I’m catatonic. I can’t move. I can’t speak. I can’t see. I’m just... there.
To win, you have to take my place. You have to sit in the center. And the moment you do, the game ends. You don’t get a trophy. You get my SP. All of it. Zero.
So you win by losing everything. By becoming me.
The exploit? You don’t move. You wait. I’m trapped in the center. I can’t leave. You’re outside. I can’t come out. The game is a stalemate. Forever.
Unless you stab me.
If you stab me, I die. The center square is empty. You win by default.
But here’s the twist: If I die, the fog expands. It covers the whole board. Now everyone is blind. Everyone is running around in the dark, screaming. No one can see. No one can move without costing SP.
And you? You’re in the center. You’re the only one who knows where you are. Because you feel the board beneath you.
So you win by sitting in the dark, listening to everyone else panic, while you count the seconds until you forget your own name.
That’s the game, Vic.
It’s not about winning. It’s about who forgets first.