Marc
Did you try the parallax layers? The fog depth looks flat in the demo, like a solid sheet. I ran a test in the valley north of town, and the way the air feels isn't just visual. It's weight. We're missing the particulate interaction in the shader. I mean, we can simulate the scatter, but the actual... you know. Anyway, I stopped the build. The department is furious, but they'll get over it. We can't patch that later without redoing the whole render pipeline.